Graphics Gems V
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Graphics Gems V
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Graphics Gems V is the newest volume in The Graphics Gems Series. It is intended to provide the graphics community with a set of practical tools for implementing new ideas and techniques, and to offer working solutions to real programming problems. These tools are written by a wide variety of graphics programmers from industry, academia, and research. The books in the series have become essential, time-saving tools for many programmers. Key Features* Latest collection of graphics tips in The Graphics Gems Series written by the leading programmers in the field* Contains over 50 new gems displaying some of the most recent and innovative techniques in graphics programming* Includes gems covering ellipses, splines, Bezier curves, and ray tracing* Disk included containing source code from the gems available in both IBM and Macintosh versions
From the Back Cover
Latest collection of graphics tips in The Graphics Gems Series written by the leading programmers in the field. Contains about 50 new gems displaying the most recent and innovative techniques in graphics programming. Includes new gems on ellipses,splines, Bezier curves, and ray tracing. Disk included contains source code from all five volumes and is available in both IBM and Macintosh versions.

30/05/2000
Fifth and last in the classic series
I'm the archivist for the free Graphics Gems code base on the web. I do it for free, because this code is so valuable. Others think so, too: there is an average of 100 hits a day on the site. Go look at the online list of what's in this volume to see if it's for you.Highlights (for me) include polygon/cube intersection testing, a good polygon triangulator, and an entire z-buffering library.
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